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Advanced [show]


Merihim Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He likes to wear black tank tops with grey pants. His dark red hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Nature, Slave. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Merihim Dignity, Male Tiefling Rogue 6
Medium (6'1") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)17 (+3) 10 (+0)20 (+5)
Skills History +6, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 sp. Blue quartz (16 gp). Blue quartz (16 gp).


Social Check DCs


William Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His brown hair is still thick. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of southern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Priest

Voice: Hollow voice

Attributes [hide]

William Atterton, Male Human Druid 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)10 (+0) 13 (+1)16 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fenriz Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. He keeps his purple hair in a flapper bob. His black eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with painting.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Cartwright soon after.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Job, Family. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Fenriz Knack, Male Tiefling Druid 8
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 10 (+0)18 (+4)
Skills Deception +7, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1600 gp. Jeweled anklet (2000 gp). 1 Minor magic item.


Social Check DCs


Spring Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His lavender fur is singed and shortened. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his father was called into army service. He moved out south to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Shy. Bonds: Criminal record, Military. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Spring Of Ale, Male Tabaxi Warrior 3
Medium (6'1") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)12 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Banded mail.


Social Check DCs


Gerbo Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean grey cloak covering his clean studded leather. He is bald on top and has large silver tufts of hair around his ears. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: Gerbo was born in the west. At a young age he loved to build and create. After coming to the age of reason, Gerbo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and marry his brother to traveling adventurers

Ideals: Persistence, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Gerbo Nopenstallen, Male Gnome Ranger 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)17 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1000 cp. Deep blue spinel (200 gp).


Social Check DCs

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