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Advanced [show]


Trym Crawford, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears light armors faded through time and improper care. He wears his blonde hair up. He has green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trym was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Crawford, Male Human Adept 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 110 gp. Peridot (50 gp).


Social Check DCs


Quick Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He dresses like a well dressed Spy does. His fur is white, silky, and of moderate length. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Quick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Spy business at a young age. His childhood dream was to be a Scribe, but he was a colossal failure. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed. Bonds: Job, Attractive, Military. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Quick Grass, Male Tabaxi Ranger 14
Medium (5'5") Tabaxi, Lawful Good (CR 14)
Armor Class 12
Hit Points 73 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 17 (+3)19 (+4)
Skills Arcana +7
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 300 pp. Violet garnet (900 gp). Deep green spinel (100 gp). Azurite (10 gp). White opal (700 gp). 1 Minor magic item.


Social Check DCs


Three Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears just a pastel suit. His cinnamon fur, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Fighting. Flaws: Insane, Mundane. Bonds: Family. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Three Of World, Male Tabaxi Monk 10
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 15 (+2)19 (+4)
Skills Performance +8, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1900 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp).


Social Check DCs


Arnold Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He is bald on top and has large chestnut tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Cleric school at a young age so that he could practice his druidic talents. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To get a good night's sleep; and he would like to get married and retire

Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac. Bonds: Has a crush. Occupation: Spy

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Sharps, Male Human Cleric 7
Medium (5'8") Human, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +4, History +6
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Terran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 80 pp. Alexandrite (900 gp). Azurite (13 gp). Black pearl (900 gp). Blue quartz (13 gp).


Social Check DCs


Thorpe Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His black hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Thorpe lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Family. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Thorpe Greenbottle, Male Halfling Monk 4
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 18 (+4)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Jasper (50 gp). Banded agate (7 gp). Sardonyx (50 gp). 1 Everburning torch. 3 Alchemist’s fire. 1 Antitoxin. 2 Thunderstones.


Social Check DCs

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