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NPC Generator

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Advanced [show]


Henry Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His long auburn hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a small toy that he constantly fidgets with.

History: Born to a Body Guard, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Flaws: Mundane, Addict. Bonds: Poor, In love, Family. Occupation: Actor

Voice: German accent

Attributes [hide]

Henry Myerscough, Male Human Warrior 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Stealth +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Ekemon Fate, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a grey poncho over his likewise colored trousers and shirt. His chestnut hair is knotted and matted. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast island. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it.

Ideals: Passionate, Entrepeneur. Bonds: Nature, Rich. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Ekemon Fate, Male Tiefling Monk 1
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 14 (+2)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Marbas Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a card on it. His dark red hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was always very intelligent and has formed a secret society of specialists.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Insomniac, Secretive, Disease. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Marbas Justice, Male Tiefling Adept 7
Medium (6'3") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 53 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)18 (+4) 10 (+0)13 (+1)
Skills History +7, Nature +7
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Aquan, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 11000 sp.


Social Check DCs


Zedaar Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his long copper crest kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Zedaar hails from a village terrorized by drow. In his 17th year, his parents were killed by a drow raid, leaving Zedaar alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many drow want him driven away

Ideals: Fighting. Flaws: Addict. Bonds: Poor, Enemies. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Zedaar Ghaallixirn, Male Dragonborn Adept 12
Medium (6'1") Dragonborn, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 37 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Silver chalice with lapis lazuli gems (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Miner uniform. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is silver. His eyes, though not visible through his cowl, are hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Miner like his father before him.

Motivation: Expand his business; and he is greedy

Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Job, Rich. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Baern Aranore, Male Dwarf Bard 7
Medium (4'5") Dwarf, Neutral Good (CR 7)
Armor Class 11
Hit Points 60 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp.


Social Check DCs

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