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NPC Generator

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Advanced [show]


Nalral Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is kept up in a ponytail inside a deerstalker hat. His brown eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family Like his mother and his sister before him, after school he went straight into learning to become a Barrister. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's attracted to the PC; and he has a crush on the local merchant

Ideals: Logical. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Nalral Lutgehr, Male Dwarf Ranger 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 86 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 300 pp. A necklace of small pink pearls (6000 gp). Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Grisha Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. His hair is cut close to his head. He has a dull look in his brown eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Layabout, who enjoyed hunting, Grisha was taken on many hunting expeditions. His first spouse was a Layabout, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a masseuse and was forced into it by his family

Flaws: Shy. Bonds: Attractive, Poor, Nature, Family, Slave. Occupation: Masseuse

Voice: Speaks through clenched teeth

Attributes [hide]

Grisha Colton, Male Half-Orc Commoner 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 sp. Lapis lazuli (5 gp).


Social Check DCs


Merihim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man wears baggy grey pantaloons and a white scarf. He wears a small hat to cover his moderate length black hair. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Merihim took refuge in the large cave and found the beat up bastard sword and armor he uses now. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Military, Nature. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Merihim Sanity, Male Tiefling Druid 2
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Lapis lazuli (8 gp). 3 Thunderstones.


Social Check DCs


Erevan Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his brown hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the east. He has all his life been fascinated with singing.

History: Born in the east to a Farmer, Erevan learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Farmer for hire.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Entrepeneur, Pacifist, Artistic. Bonds: Attractive, Job. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Erevan Qualanthri, Male Elf Barbarian 4
Medium (4'11") Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Senteq Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple grey robe with tan stripes complete with hood, and he perpetually has his halberd ready. His small hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Senteq fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Passionate, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Senteq Turen, Male Gnome Monk 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs

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