Carrie Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the sun god on his torso. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his auburn hair up. His brown eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Body Guard business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Body Guard.
Motivation: He would like to get married and retire; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Nature, Has a crush. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 1600 sp.
Nicor Principle, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair has been sun bleached extensively. His eyes are black and beady.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Ideals: Optimist, Persistence. Flaws: Ugly, Disease. Bonds: Job. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp. Golden yellow topaz (900 gp). Pink pearl (50 gp).
Kyle Snowdon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is frequently practicing swordplay.
History: He was born in the east. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Cynical. Bonds: Military, Immigrant, Adventurer. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Rangrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He sports a long white beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Rangrim was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Persistence. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Bather
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 240 gp.
Mreksh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'7". He wears a simple grey robe with white stripes complete with hood. His blue crest is long and unkept. His eyes are gold and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Religious, Rich. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Goblin, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 60 gp. Freshwater pearl (13 gp). 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
