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Advanced [show]


Left-Handed In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a red and green handkerchief worn on his right side. His orange fur, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. Left-Handed enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is a Lamia in disguise. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic, Hedonist. Bonds: Adventurer. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Left-Handed In Woods, Male Tabaxi Warrior 6
Medium (5'4") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)11 (+0) 19 (+4)11 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Medrash Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His gold crest is heavily combed to the left. He has a tattooed face.

Personality: This man loves painting and to teach people painting more than just about anything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and he would like to get married and retire

Ideals: Artistic, Philantrophist. Flaws: Fearful. Bonds: Has a crush, Adventurer. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Medrash Norixius, Male Dragonborn Cleric 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Norsko Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his quarterstaff. He carries with him a set of quarterstaffs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His auburn hair is matted, messy, and big. His eyes are amber and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his father. In his 14th year, his parents were killed by a gnolls raid, leaving Norsko alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Norsko was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Courier

Voice: Uses lots of figures of speech

Attributes [hide]

Norsko Badger, Male Half-Orc Adept 4
Medium (6'6") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)8 (-1) 16 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp.


Social Check DCs


Direcris Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His copper crest is thinning but still full. He has gold eyes and a brown hat with a red feather.

Personality: He is very quiet and rarely speaks above a whisper. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Direcris fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Athletic. Flaws: Shy, Insane. Bonds: Criminal record. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Direcris Ghaallixirn, Male Dragonborn Rogue 9
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +6

Possessions: 16000 sp. Brown-green garnet (50 gp). Fiery yellow corundum (600 gp). Peridot (70 gp). Blue sapphire (600 gp). Deep green spinel (50 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nimble Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears violet trousers with grey and violet striped suspenders. He wears various colorful collared shirts. His red fur is lengthy. His eyes are likewise yellow. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: To reunite with his old friends; and to be a layabout again

Flaws: Shy. Bonds: Attractive, Adventurer, Military, Job. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Nimble Candle, Male Tabaxi Warrior 10
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)8 (-1) 15 (+2)17 (+3)
Skills Investigation +3, Performance +7
Senses Passive Perception 12
Languages
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: Deep blue spinel (400 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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