Dabbledob Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black coat over a brown low-cut shirt, and a top hat upon his head, and a wedding ring on his right hand. His red hair is singed and shortened. His eyes are a pleasant green.
Personality: Calm and collected, he is a well trained Apothecary. He also has developed a complete distrust of the Engraver profession.
History: He was raised in a mountains tribe. A freak accident while working with his Engraver mother left him crippled. He has drifted from career to career and currently works as a Apothecary.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly, Disease. Bonds: In love, Job, Nature. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Giant, Orc, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Raymond Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears baggy blue pantaloons and a black scarf. He has a hunchback. His long blonde hair reaches down to his waist. His amber eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Half-Elven culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and a strong sense of loyalty to half-elven people
Ideals: Logical, Gifted. Flaws: Ugly, Racist, Mundane. Occupation: Interpreter
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Druidic, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 700 gp.
Cask Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His fur is short and lavender. This blue eyed easterner is not easily forgotten.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cask took refuge in the large cave and found the beat up mace and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 290 gp. Rock crystal (80 gp).
Joser Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He has several tiny opal earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy.
Flaws: Terse, Antagonistic. Bonds: Slave, Rich, Mentor. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 50 pp. Amethyst (50 gp). Alexandrite (400 gp). Silver pearl (50 gp). 1 Minor magic item.
Zook Welber, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tight fitting clothing which further accentuates his frame. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and catlike.
Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has achieved small success as a Spy.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and to be a fortune-teller again
Ideals: Opinionated, Fighting. Bonds: Attractive, Rich, Job. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 10)
Armor Class 14
Hit Points 62 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1700 gp. 1 Minor magic item.
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