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Advanced [show]


Cask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His black fur is knotted and matted. His copper eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cask. Recently he has begun working with bootleggers and crooks.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Religious. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Cask Candle, Male Tabaxi Warrior 9
Medium (6'1") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 58 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills History +7, Performance +5
Senses Passive Perception 11
Languages Common, Infernal, Giant, Elven, Goblin
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 70 pp. Deep blue spinel (400 gp). Tiger eye turquoise (10 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theren Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear flannel. His tied-back hair is chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theren is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Justice, Impeccable. Flaws: Hedonist. Bonds: Nature, Immigrant. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Theren Sylvaranth, Male Half-Elf Fighter 15
Medium (5'10") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 81 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills Deception +8, Perception +8
Senses Passive Perception 18
Languages Common, Elven, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs


Tarak Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a red wide-brimmed hat and red clothes. He sports a long silver beard, and similarly colored long hair. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Tarak studied abroad. His childhood dream was to be a Dilettante, but he was a colossal failure. In the meantime he has taken over work as a Shoemaker and occasionally as a mercenary.

Motivation: He desires power and/or immortality; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Job, Adventurer, Military. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Tarak Kent, Male Half-Orc Fighter 6
Medium (5'6") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Athletics +6, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 100 gp. Deep blue spinel (1400 gp). Blue quartz (12 gp). Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs


Hamil Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is typically in his Marshal uniform. His black hair, when down, is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Marshal. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Hamil Tealeaf, Male Halfling Barbarian 12
Small (2'10") Halfling, Lawful Good (CR 12)
Armor Class 13
Hit Points 92 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Ignan, Orc
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +6

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light black in addition to tight pants. He has no hair. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Cressel embodies much of what other species detest in the Tieflings. He is obsessed with a lost civilization.

History: He was raised in a desert tribe. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Adventurer, Nature. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Cressel Vigil, Male Tiefling Barbarian 7
Medium (6'5") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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