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Advanced [show]


Cockaby Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears a colorful flower in his blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Carter business at a young age. He dropped out of school to support his sick mother, and resented it. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Carter

Voice: Complex vocabulary, royal

Attributes [hide]

Cockaby Beren, Male Gnome Warlock 9
Small (3'5") Gnome, True Neutral (CR 9)
Armor Class 10
Hit Points 61 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Banded agate (13 gp). Carnelian (40 gp). Black opal (400 gp). Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Serpent Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of greatswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has styled his red fur well, parting it to the left. His eyes are yellow and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. Serpent liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Fearful, Ugly. Bonds: Nature. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Serpent Running, Male Tabaxi Bard 7
Medium (6'4") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. Solid gold idol (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is cut close to his head. This gray eyed southerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Halimath grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Bonds: Job, Adventurer, Criminal record. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Halimath Siannodel, Male Elf Commoner 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)18 (+4) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Pirithin Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He very much looks the part of a Animal Trainer. He is an epitome of beauty. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Animal Trainer business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Animal Trainer. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Hedonist, Insane. Bonds: Job, Attractive, Criminal record. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Pirithin Warmwater, Male Halfling Cleric 2
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 9 (-1)17 (+3)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Adran Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many tan ritualistic tattoos. He wears a brown shirt with thin tan vertical stripes and grey pants. He keeps his long blonde hair kept up in a rat tail. His face is scarred and worn.

Personality: This man loves singing and to teach people singing more than just about anything. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Fisher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his singing dream.

Motivation: To unite with his sister.

Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Family. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Adran Koehlanna, Male Half-Elf Adept 10
Medium (5'6") Half-Elf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 29 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Arcana +6, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 1400 gp. Rock crystal (60 gp). Alexandrite (1300 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.


Social Check DCs

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