Zûmug Cumberbatch, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the east, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Interpreter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 30000 cp.
Gruk Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man sports white clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born into a rich family. Gruk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gruk decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Rich, Criminal record. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 110 gp.
Morkral Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is wearing a long, brown, dusty cloak, he is not a threatening figure. His long black hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.
Flaws: Disease, PTSD. Bonds: Job, Rich. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 80 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1400 gp. 1 Minor magic item.
Trym Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His blonde hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a Miller, his father struggled to pay the bills. When Trym reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic, Depressed. Bonds: Military, Poor. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 120 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Infernal
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Tourmaline (100 gp). Black star sapphire (700 gp). Chrysoprase (20 gp). Blue star sapphire (700 gp). White opal (700 gp). Obsidian (14 gp). Black pearl (1300 gp). Brown-green garnet (100 gp). Citrine (20 gp). Silver pearl (100 gp). Black pearl (1300 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item.
Taklinn Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears green leather gloves, a green jacket, and tight pants, marred by beers. His red hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and meet up once more with his childhood friend
Flaws: Ugly, Secretive, Lazy, Disease. Bonds: Adventurer. Occupation: Ploughman
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 900 gp. Rock crystal (70 gp). Blue star sapphire (900 gp). Jade (140 gp). Brown-green garnet (140 gp). Obsidian (4 gp). Deep blue spinel (400 gp). Blue star sapphire (900 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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