Jebeddo Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears brown trousers with grey and blue striped suspenders. He wears various colorful collared shirts. He wears his black hair up. His amber unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. Jebeddo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Disease, Hedonist. Bonds: Poor, Slave, Family. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Abyssal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp.
Gomory LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His chestnut hair is lengthy and is close to two feet long. His eyes are green and catlike.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly. Bonds: Criminal record, Adventurer, Religious, Mentor. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Good lock. 1 Magnifying glass. 1 Magnifying glass.
Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of scythes on his belt, each one with a amber on the hilt. He keeps his bronze crest in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Zedaar was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has drifted from career to career and currently works as a Cartwright.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and find a way to reverse the transformation of his brother
Ideals: Fighting. Bonds: Poor, Job, Criminal record, Family. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 10)
Armor Class 9
Hit Points 58 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 15 (+2) | 18 (+4) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll, Sylvan, Goblin, Halfling
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 sp.
Rurik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. His hair is always cut to a buzz. His eyes are blue.
Personality: Calm and collected, he is a well trained Assassin. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a slaver, Rurik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Rurik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Rurik's mother didn't care for him much, and the feeling was mutual. He has worked as a Assassin like his mother before him.
Motivation: Further expansion of business; and balancing his hectic life and new assassin responsibilities is difficult
Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Mentor. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Mozfel Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. He keeps his long auburn hair kept up in a rat tail. His blue eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is harsh and unforgiving.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He has a crush on the local Bookbinder; and wants a kiss
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Has a crush. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 113 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 18
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 500 pp. Violet garnet (500 gp). Jade (40 gp). Obsidian (16 gp). Alexandrite (500 gp). Freshwater pearl (16 gp). Blue quartz (16 gp). Peridot (20 gp). Obsidian (16 gp). Moonstone (20 gp). Violet garnet (500 gp). Freshwater pearl (16 gp). Jasper (20 gp). Red garnet (40 gp). Fiery yellow corundum (400 gp). Chalcedony (20 gp). Chrysoprase (20 gp). Onyx (20 gp). 1 Medium magic item.
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