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Mozikth Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His crest, while still mostly silver, has prominent grey streaks. His eyes, though not visible through his cowl, are gold.

Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: Born in the east to a Mason, Mozikth learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To clean up the streets; and he feels threatened by others

Flaws: Fearful, Secretive. Bonds: Rich, Job, Mentor, Guardian. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Mozikth Verthisathurgiesh, Male Dragonborn Cleric 2
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 18 (+4)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 170 gp.


Social Check DCs


Elaim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears green cloth garments or leather armor. His silver hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: He was born at the edge of vast island. Elaim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of illithids; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Ugly, Terse. Bonds: Poor, Nature. Occupation: Courier

Voice: Stutters

Attributes [hide]

Elaim Balderk, Male Dwarf Expert 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 98 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sweet Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy black pantaloons and a yellow scarf. His orange fur is drawn into a tight pony tail with a skull scrunchie. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Criminal record, Slave, Adventurer. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Sweet Of Passion, Male Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 340 gp.


Social Check DCs


Cressel Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. His dark red hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and balancing his hectic life and new marshal responsibilities is difficult

Bonds: Rich, Attractive, Job, Religious, Nature, Family. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Cressel Malevolence, Male Tiefling Sorcerer 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 16 (+3)17 (+3)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Delebean Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north. His father took him hunting and taught him how to get in the mind of other creatures. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Flaws: Shy. Bonds: Guardian, Immigrant, Nature, Debt. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Delebean Oomtrowl, Male Gnome Fighter 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. Amber (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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