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Advanced [show]


Great Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light blue in addition to tight pants. He has white fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Great and his spouse have recently divorced.

Motivation: Sabotage a competitor; and to unite with his sister

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Family, Job. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Great Mirror, Male Tabaxi Rogue 2
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Efferil Aloro, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'11". He wears a green collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a axe. He wears his golden hair down. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Efferil hails from a village terrorized by drow. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Efferil Aloro, Male Elf Wizard 13
Medium (4'11") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 38 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +6, Religion +3
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aerdeth Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: 4'11" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Scribe, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He struck the Jeweler job and began his own company from there.

Motivation: Sabotage a competitor; and to be a scribe again

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Aerdeth Arnuanna, Male Elf Sorcerer 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp. Violet garnet (500 gp). Golden pearl (70 gp). Azurite (5 gp).


Social Check DCs


Nelkin Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of his god on his torso. He has a slight overbite and is overall scrawny. His hair is long and auburn with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Nelkin was born the youngest of three triplets. His childhood dream was to be a Merchant, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Bonds: In love, Family, Job, Criminal record. Occupation: Crown-heir

Voice: High pitched and raspy

Attributes [hide]

Nelkin Wildcloak, Male Halfling Barbarian 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 51 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Persuasion +4, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp. Chalcedony (60 gp). Rose (60 gp).


Social Check DCs


Ghaliver Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with blue socks and a vest with buckled shoes. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is styled in orderly dreadlocks. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east, but his parents moved at a very young age to the north. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Immigrant, Religious. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Ghaliver Greenbottle, Male Halfling Fighter 11
Small (3'4") Halfling, Lawful Good (CR 11)
Armor Class 11
Hit Points 90 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills History +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 2800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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