Roondar Dunben, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. He wears a small hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor. Occupation: Masseuse
Voice: French accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 gp.
Folgûm Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a red suit, grey shirt, and yellow tie, and he perpetually has his longsword ready. His hair is short and red. His eyes are blue and he is always smoking a pipe.
Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 8 years old his parents immigrated from the north. Cursed with lycanthropy at a very young age, Folgûm has worked very hard to control his curse. He left for the north, certain he would find work there.
Motivation: To be a Layabout again.
Ideals: Fighting. Flaws: Addict, Disease. Bonds: Job, Immigrant. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 6)
Armor Class 9
Hit Points 70 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 18 (+4) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 120 pp. Freshwater pearl (8 gp). Zircon (70 gp). Alexandrite (1200 gp).
Mindartis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This man wears an entirely brown suit with tan socks and a vest with buckled shoes, and sports empty pouches on his belt. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Mindartis was raised in a hard working conservative environment. A gifted student he started as a Architect, but he got bored and became a Stableman. After months of barely getting by, Mindartis managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Expand his business.
Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1300 sp. 1 Masterwork Common Melee.
Abad Chance, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears a Stetson hat to cover his moderate length brown hair. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Abad studied abroad. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 79 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Halfling, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 900 pp. Iolite (60 gp). Aquamarine (800 gp). Bloodstone (60 gp). Lapis lazuli (9 gp). Brown-green garnet (90 gp). Moonstone (60 gp).
Erias Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He has worked as a Sellsword like his mother before him.
Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor
Ideals: Gifted, Impeccable. Flaws: Depressed. Bonds: Poor, Immigrant, Job. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 270 gp. Alexandrite (600 gp). Jasper (80 gp). Aquamarine (600 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
