Fargrim Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. He has blonde hair. He is baby faced.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Banker like his mother before him.
Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac
Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record, Job. Occupation: Banker
Voice: Slurs words
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. Moss agate (14 gp). Deep green spinel (150 gp). 1 Breastplate.
Barendd Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He has black hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He has a minor phobia of water and hates getting wet.
History: Barendd hails from a village terrorized by illithids. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and someone believes him a fraud
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Enemies, Immigrant, Criminal record. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 140 gp.
Gerard Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His auburn hair is singed and shortened. He has several tiny ruby earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: When he was but 7 years old his parents immigrated from the east. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 13)
Armor Class 9
Hit Points 80 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Chalcedony (20 gp). Blue sapphire (1100 gp). Red garnet (90 gp). Freshwater pearl (16 gp). Banded agate (16 gp). 1 Medium magic item.
Názkûga Sutton, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his axe. His silver hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Názkûga studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: Wants to open a new tavern; and to be a roofer again
Ideals: Gifted. Flaws: PTSD. Bonds: Military, Job. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp. Chalcedony (50 gp). Jade (110 gp). Citrine (50 gp).
Drogo Lancaster, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy violet pantaloons and a grey scarf. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Drogo was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered dancing. He inherited the family business which he has now maintained for 6 years.
Motivation: A deep hatred of orcs; and he is unsatisfied with his job
Ideals: Opinionated, Artistic. Flaws: Insane. Bonds: Enemies, Job. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 51 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Ignan, Aquan
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
Possessions: 2200 gp. Lapis lazuli (5 gp). Violet garnet (1400 gp). Emerald (500 gp). Sard (80 gp). Coral (90 gp). Deep blue spinel (1400 gp). Obsidian (5 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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