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Advanced [show]


Solomon Marlee, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.

Personality: Eccentric and domineering, Solomon will drive conversation. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His arcane abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Extrovert, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Solomon Marlee, Male Human Druid 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Valafar Hope, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his white hair. His black eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Valafar took refuge in the old dungeon and found the beat up longsword and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels threatened by others.

Flaws: Addict, Fearful. Bonds: Rich, Attractive, Nature. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Valafar Hope, Male Tiefling Sorcerer 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)19 (+4) 10 (+0)19 (+4)
Skills Deception +6, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145300000000

Possessions: 400 sp. Cloth of gold vestments (90 gp).


Social Check DCs


Melech Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a violet suit. His black hair has been sun bleached extensively. He has white eyes and a violet hat with a brown feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Melech was raised in a hard working conservative environment. Through the years after Melech was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Melech's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Wants to raise his children well.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Job, Family. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Melech Judgment, Male Tiefling Sorcerer 3
Medium (5'7") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp.


Social Check DCs


Mûg Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a green suit. He wears his black hair down. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can't help but pocket interesting objects he comes across

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Mûg Royal, Male Half-Orc Warrior 7
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 70 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Ralf Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears black trousers with white and black striped suspenders. He wears various colorful collared shirts. His hair, while still mostly brown, has prominent grey streaks. His eyes, though not visible through his cowl, are hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered

History: Ralf was raised in a hard working conservative environment. A gifted student he started as a Shoemaker, but he got bored and became a Cook. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Sensitive. Bonds: Job, Adventurer, Rich. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Ralf Nagel, Male Half-Elf Bard 5
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 500 gp.


Social Check DCs

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