Pelt In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered rapier and tarnished bastard sword as well. He has moderate length white fur. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of a Navigator, who enjoyed hunting, Pelt was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: Tabaxi compassion; and find a way to reverse the transformation of his sister
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Family, Nature, Job. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: Just what you see.
Adrik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears grey cloth garments or leather armor. His chestnut hair is unkempt and raggedy. His amber eyes peer out from beneath his feathered grey hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Ruler, Adrik learned a great deal about his mother's area of expertise. His childhood dream was to be a Knight, but he was a colossal failure. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 300 sp. Zircon (70 gp).
Bork Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears an entirely tan suit with yellow socks and a vest with buckled shoes. His hair, while still mostly blonde, has prominent grey streaks. He is baby faced.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Optimist, Athletic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Don Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.
Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Depressed. Bonds: Immigrant, Rich, Religious. Occupation: Baker
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 15)
Armor Class 14
Hit Points 104 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: Citrine (20 gp). Black opal (900 gp). Amethyst (140 gp). Iolite (20 gp). Violet garnet (400 gp). Fire opal (900 gp). Sard (20 gp). Aquamarine (400 gp). Tiger eye turquoise (16 gp). Sard (20 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Black pearl (400 gp). Black pearl (400 gp). Chrysoprase (20 gp). Bloodstone (20 gp). Aquamarine (400 gp). Black opal (900 gp). Golden yellow topaz (400 gp). 1 Medium magic item.
Mindartis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His left hand appears badly burned and disfigured. His auburn hair is matted, messy, and big. He has several tiny emerald earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!