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NPC Generator

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Advanced [show]


Ghaliver Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large white jacket. His chestnut hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and to share knowledge with the world

Ideals: Justice, Logical, Gifted. Bonds: Nature, Adventurer. Occupation: Bookbinder

Voice: Nasally tone

Attributes [hide]

Ghaliver Wildcloak, Male Halfling Aristocrat 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 15 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 8 (-1)16 (+3) 15 (+2)11 (+0)
Skills Stealth +7
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Aquan, Orc
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp. Golden yellow topaz (600 gp).


Social Check DCs


Edge Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop fur cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: Edge was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Addict. Bonds: Family. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Edge Prim Posies, Male Tabaxi Warlock 8
Medium (6'8") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)9 (-1) 9 (-1)17 (+3)
Skills History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Travok Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His auburn hair is cut jaggedly and amateurishly. His blue unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.

History: Sold as a small child to a necromancer, Travok was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Logical. Flaws: Disease, Terse. Bonds: Mentor. Occupation: Unemployed

Voice: Hard of hearing, loud

Attributes [hide]

Travok Glanhig, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Elegant In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. His fur is yellow and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his sister's freedom.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Mundane. Bonds: Family, Rich. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Elegant In Shadow, Male Tabaxi Aristocrat 19
Medium (5'1") Tabaxi, Chaotic Evil (CR 19)
Armor Class 13
Hit Points 181 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 20 (+5)14 (+2) 11 (+0)14 (+2)
Skills History +8, Religion +8
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +7 / 5d8+1, Ranged +9 / 5d8+3, Grapple +3

Possessions: 4000 gp. Old masterpiece painting (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Jeweled gold crown (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). An abacus with copper, silver and gold markers (130 gp). Solid gold idol (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Finely wrought small gold bracelet (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1500 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). A necklace of small pink pearls (2000 gp). Jeweled anklet (3000 gp). Sapphire pendant on gold chain (1400 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Merihim Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a tan poncho over his likewise colored trousers and shirt. He wears his blue hair down. His eyes are silver and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments

History: Born in the north to a Architect, Merihim learned a great deal about his father's area of expertise. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and to end his boredom

Ideals: Athletic, Disciplined, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Merihim Larceny, Male Tiefling Ranger 3
Medium (5'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 10 (+0)20 (+5)
Skills Arcana +3, Persuasion +7
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2500 sp. 1 Everburning torch. 1 Holy water. 3 Alchemist’s fire.


Social Check DCs

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