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NPC Generator

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Advanced [show]


Morg Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown armored body suit, with a simple black line shooting up and back down. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered dancing. After a long history of fighting, Morg and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Morg Shelley, Male Half-Orc Paladin 10
Medium (5'3") Half-Orc, True Neutral (CR 10)
Armor Class 11
Hit Points 72 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 270 pp.


Social Check DCs


Dagger Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white fur is singed and shortened. His eyes are yellow and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Justice, Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Dagger Of Storm, Male Tabaxi Adept 12
Medium (5'0") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 44 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Insight +7, Persuasion +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 2000 gp. Jacinth (5000 gp). Chalcedony (70 gp). Iolite (70 gp). Rock crystal (70 gp). Black pearl (500 gp). Emerald (1300 gp). Chrysoberyl (40 gp). Rose (70 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He wears a colorful flower in his chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Zepar was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zepar took refuge in the old dungeon and found the beat up spear and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Zepar Amuse, Male Tiefling Ranger 11
Medium (5'1") Tiefling, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)18 (+4)
Skills Persuasion +8, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1900 gp. Golden yellow topaz (1300 gp).


Social Check DCs


Nelkin Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Server uniform, and he perpetually has his bow ready. His long black hair is drawn into a two foot long braid. His eyes are amber and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Professionalism. Bonds: Job, Military, Nature. Occupation: Server

Voice: High pitched, excited

Attributes [hide]

Nelkin Greenbottle, Male Halfling Monk 5
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Cairn Generous, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports black clothing, slightly heavier than average wear. He wears a wide-brimmed hat to cover his moderate length dark red hair. He has gleaming, smiling white eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a brothel owner, Cairn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he seems to be bored by most things

Ideals: Joker, Gifted. Bonds: Mentor, Immigrant. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Cairn Generous, Male Tiefling Wizard 8
Medium (5'5") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)18 (+4) 13 (+1)18 (+4)
Skills Athletics +3, Nature +7
Senses Passive Perception 11
Languages Common, Auran, Aquan, Celestial, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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