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Advanced [show]


Kipper Turen, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a pastel tunic with black highlights, and long white pants that bunch up around his shoes. His white hair and beard is wavy and long. His violet eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Miller, but he got bored and became a Tailor. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Insomniac, Mundane. Bonds: Job. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Kipper Turen, Male Gnome Bard 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many violet ritualistic tattoos. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast plains. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Bonds: Attractive, Job, Adventurer, Nature, Immigrant. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Bertram Whispermouse, Male Halfling Warrior 11
Small (3'4") Halfling, Neutral Evil (CR 11)
Armor Class 16
Hit Points 96 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Arcana +7, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Infernal, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +5

Possessions: 3000 gp. Moss agate (5 gp). Malachite (5 gp). Jasper (30 gp). Star rose quartz (30 gp). Blue quartz (5 gp). Red spinel (80 gp). Deep blue spinel (1000 gp).


Social Check DCs


Nadarr Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. His crest is silver and curly. He has a dull look in his red eyes.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Nadarr reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Attractive, Immigrant, Military. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Nadarr Orexijandilin, Male Dragonborn Warrior 4
Medium (6'2") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 5000 cp. Blue quartz (12 gp).


Social Check DCs


Kyle Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple green robe with grey stripes complete with hood. His white hair is lengthy and is close to two feet long. His skin is flawless and his amber eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Courier, but he got bored and became a Tailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To prove his worth to the world; and sabotage a competitor

Flaws: Insomniac, Impulsive. Bonds: Attractive, Family, Job. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Kyle Erenaeth, Male Half-Elf Barbarian 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey coat over a black low-cut shirt, and a small hat upon his head. He has dyed his greying brown hair a little too much giving a sharp brown color. His blue eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Efferil will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Efferil took refuge in the large cave and found the beat up axe and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Many gnolls want him driven away; and he feels threatened by others

Ideals: Extrovert. Flaws: Fearful. Bonds: Nature, Has a crush, Enemies. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Efferil Arnuanna, Male Elf Aristocrat 2
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)17 (+3) 11 (+0)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Terran, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs

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