Pallabar Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his black hair in a flapper bob. His blue eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Pallabar was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Animal Trainer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Animal Trainer
Voice: Hissing voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 8)
Armor Class 15
Hit Points 54 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 900 gp. Zircon (50 gp). Banded agate (11 gp). Tiger eye turquoise (11 gp). Moonstone (50 gp). Blue quartz (11 gp). White opal (1400 gp).
Beiro Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a yellow and brown robe with the hood down. His auburn hair is singed and shortened. His eyes are violet and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Beiro took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Athletic, Gifted. Flaws: Ugly, Sensitive. Bonds: Adventurer. Occupation: Cartwright
Voice: Boston accent
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp. 1 Breastplate. 1 Masterwork studded leather. 1 Half-Plate.
Alvyn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many yellow ritualistic tattoos. He wears a green coat over a yellow low-cut shirt, and a feathered hat upon his head. His hair is cut close to his head. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and to find somewhere to settle down
Flaws: Mundane, Antagonistic, Ugly. Bonds: Slave, Guardian. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 77 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1100 pp. Amethyst (150 gp). Sardonyx (40 gp). Malachite (8 gp). Black pearl (1000 gp). Rock crystal (40 gp). Rhodochrosite (8 gp). Amethyst (150 gp). Jasper (40 gp). Deep green spinel (150 gp). Moss agate (8 gp). Moss agate (8 gp). Jet (150 gp). Aquamarine (1000 gp). Bloodstone (40 gp). Jasper (40 gp).
Howard Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light black in addition to tight pants. His chestnut hair is unkempt and raggedy. His eyes are amber and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Poor, Job, Immigrant, Military, Family. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 44 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Gnome, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 1600 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
Uraim Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is an epitome of beauty. He has a long white beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in the east, but his parents moved at a very young age to the west. Uraim was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Map Maker. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Joker. Bonds: Attractive, Family, Immigrant. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Everburning torch. 4 Tanglefoot bags. 4 Tanglefoot bags. 1 Antitoxin.
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