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NPC Generator

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Advanced [show]


Golm Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His blue eyes have a joyful gleam in them most of the time.

Personality: Golm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Golm took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Criminal record, Job. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Golm Staurheim, Male Half-Orc Adept 14
Medium (6'7") Half-Orc, Neutral Evil (CR 14)
Armor Class 11
Hit Points 76 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 16 (+3)17 (+3)
Skills Insight +8, Perception +8
Senses Passive Perception 18
Languages Common, Orc, Terran, Gnome, Halfling
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333210

Possessions: 3000 gp. Rock crystal (30 gp). Golden yellow topaz (1500 gp). Chalcedony (30 gp). Amethyst (150 gp). Fiery yellow corundum (800 gp). Banded agate (8 gp). Black pearl (1500 gp). Jade (150 gp). Moonstone (30 gp). Eye agate (8 gp). Citrine (30 gp). Citrine (30 gp). Smoky quartz (30 gp).


Social Check DCs


Dorn Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy red suit. He is physically well-built. His hair is chestnut, silky, and of moderate length. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to reunite with his old friends

Flaws: Disease, Hedonist. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Dorn Abram, Male Half-Orc Paladin 6
Medium (6'3") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Adrik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His hair is cut close to his head. His gray eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: To be a Soapmaker again; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Adrik Loderr, Male Dwarf Expert 6
Medium (3'11") Dwarf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 51 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)13 (+1) 14 (+2)16 (+3)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4

Possessions: 120 pp. Deep green spinel (60 gp). Deep blue spinel (1000 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Clapham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in an above average manner. His hair is long and red with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His eyes, though not visible through his cowl, are brown.

Personality: A deeply religious man he believes everything happens for a reason. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the east to a Tailor, Roland learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 15 years.

Motivation: Retire the richest man in the east; and further expansion of business

Ideals: Entrepeneur. Bonds: Attractive, Religious, Rich, Job. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Roland Clapham, Male Human Commoner 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)15 (+2) 16 (+3)16 (+3)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 130 gp.


Social Check DCs


Tricking Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. He keeps his long cinnamon fur kept up in a rat tail. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Tabaxi compassion; and he wants nothing more than to rejoin the army

Ideals: Athletic, Justice. Flaws: Racist. Bonds: Military, Poor. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Tricking Fang, Male Tabaxi Ranger 10
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)10 (+0) 17 (+3)10 (+0)
Skills Insight +7, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2000 sp. Pink pearl (100 gp). Violet garnet (1400 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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