Don Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is braided into rings. His eyes are brown.
Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and further expansion of business
Ideals: Justice. Flaws: Shy, Insane. Bonds: Nature, Job. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Rolen Samuel, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He usually wears his brown robe and has his mace always slung over his shoulder. His whole body is exceptionally muscular. His brown hair has been sun bleached extensively. His gray eyes peer out from beneath his broad brown hat.
Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Rolen was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Addict, Racist. Bonds: Immigrant, Poor, Adventurer. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 18 (+4) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Goblin, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp. 1 Minor magic item.
Patrick Windsor, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His red hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Patrick took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 sp. Obsidian (13 gp).
Merihim Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Painter uniform. He carries with him a set of warhammers on his belt, each one with a emerald on the hilt. His silver hair is braided into rings. His gold eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Merihim studied abroad. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Fighting, Joker, Gifted. Bonds: Job, Family. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Golden yellow topaz (300 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gardain Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports violet clothing, slightly heavier than average wear. His silver hair is thinning but still full. His eyes are hazel and beady.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with his god.
History: Born in the west to a Courier, Gardain learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Courier. He has worked as a Courier like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Job. Occupation: Courier
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 4000 sp. 1 Minor magic item.
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