Fargrim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and blue robe with the hood down. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Fargrim's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the east, but his parents moved at a very young age to the south. Cursed with vampirism at a very young age, Fargrim has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane, Antagonistic, Disease. Bonds: Immigrant. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
Mord Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair, when down, is lengthy. His ears are large.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.
History: Mord was raised in a hard working conservative environment. He worked as a nervous Bowyer and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Laborer again; and he has money and likes to spend it
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Bowyer
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. Black opal (1100 gp). Rhodochrosite (6 gp). Peridot (70 gp).
Geoffrey Home, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. He has gleaming, smiling brown eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's looking for his big break; and he is greedy
Ideals: Opinionated. Flaws: Selfish. Bonds: Attractive, Rich, Adventurer. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Small steel mirror.
Gardain Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also is a firm believer in the manly ideal.
History: Born to a Sage, his father struggled to pay the bills. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He desires power and/or immortality; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Ugly, Greedy, Impulsive. Bonds: Poor, Adventurer. Occupation: Sellsword
Voice: Stutters
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 sp.
Nordak Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears just a brown suit. His Stetson hat is riddled with cuts and holes. His amber eyes peer out from beneath his Stetson brown hat.
Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Nordak studied abroad. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is greedy; and to clean up the streets
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Sylvan, Draconic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!