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NPC Generator

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Advanced [show]


Manfred Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. He wears his brown hair up. His hazel eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Manfred Cholmondeley, Male Human Commoner 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)8 (-1) 15 (+2)15 (+2)
Skills History +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Tordek Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of longbows on his belt, each one with a jet on the hilt. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: Tordek hails from a village terrorized by dire rats. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Mentor. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Tordek Steelfist, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Mord Cumberbatch, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He keeps his red hair in a pixie cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: A deeply religious man he believes everything happens for a reason. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 8 years old his parents immigrated from the north. Mord abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Mord and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mord discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mord fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk.

Flaws: Disease. Bonds: Attractive, Religious, Has a crush, Adventurer, Immigrant. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Mord Cumberbatch, Male Half-Orc Sorcerer 7
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 10
Languages Common, Orc, Aquan, Draconic
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 110 pp. Golden yellow topaz (600 gp). Rich purple corundum (500 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and wears a lot of dark rich colors, with gold accents. His left hand appears badly burned and disfigured. His silver hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: Oskar was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying brother.

Motivation: To be a Junk Dealer again.

Ideals: Gifted, Athletic. Bonds: Attractive, Job. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Oskar Loderr, Male Dwarf Commoner 4
Medium (4'0") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)9 (-1) 11 (+0)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Banded agate (12 gp). Zircon (60 gp). Deep green spinel (150 gp). Coral (150 gp).


Social Check DCs


Nalral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a glaive. His red hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with his god.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Nalral's homeland. Nalral decided to take the middle way and become a bodyguard. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many orcs want him driven away

Ideals: Fighting. Bonds: Poor, Enemies, Religious, Immigrant. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Nalral Daraln, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)14 (+2) 13 (+1)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 40 gp.


Social Check DCs

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