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NPC Generator

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Advanced [show]


Corkitron Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is matted, messy, and big. His eyes, though not visible through his cowl, are amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.

History: Corkitron was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Depressed. Bonds: Religious, Poor, Adventurer. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Corkitron Kettlewhistle, Male Halfling Commoner 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Auran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bucklal Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. With bright black hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and regain custody of his daughter

Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Bucklal Greenbottle, Male Halfling Warlock 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 19 (+4)10 (+0)
Skills Nature +5, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Orc, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 400 gp. Deep blue spinel (300 gp). Obsidian (15 gp). 1 Minor magic item.


Social Check DCs


Randal Beitz, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 7 years old his parents immigrated from the west. He worked as a nervous Mercenary and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Adventurer, Immigrant, Job. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Randal Beitz, Male Human Adept 11
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azgrom Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His gray eyes peer out from beneath his deerstalker yellow hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. Azgrom liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Rich, Nature. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Azgrom Sheldon, Male Half-Orc Barbarian 5
Medium (6'6") Half-Orc, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Lance Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is lengthy and is close to two feet long. His blue eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Opinionated, Professionalism. Bonds: Rich, Military, Family. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Lance Sheldon, Male Human Expert 2
Medium (6'5") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Abyssal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 20 pp.


Social Check DCs

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