Theobald Copeland, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a pastel wide-brimmed hat and pastel clothes. His silver hair is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.
History: Born in the south to a Cook, Theobald learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Cook. He used his abilities to travel the world and help people.
Motivation: To be a Interpreter again; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Job, Slave. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item.
Burgell Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. His hair is auburn and curly. He is very pretty but has cold, dead eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.
History: When he was but 5 years old his parents immigrated from the west. He was taken as a slave by a traveling circus and forced to perform By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Lazy. Bonds: Attractive, Family, Immigrant, Slave. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Melee.
Anverth Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He has a very tight haircut. His blue eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Anverth's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.
History: Born in the west to a Mercenary, Anverth learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 20 pp.
Fargas Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large green mantle and cape that has been intricately interwoven into his black robe. His auburn hair is unkempt and raggedy. His eyes are likewise gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Immigrant, Poor. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Jet (60 gp). Alexandrite (300 gp).
Erdan Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. He has golden hair. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Slave Trader father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Rich. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
