Wymar Tinley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears just a brown suit. His red hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Wymar hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Dyer.
Motivation: To be a Weaver again; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 43 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
Possessions: 2400 gp. 1 Minor magic item.
Glim Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many grey ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly brown, has prominent grey streaks. His eyes are a pleasant blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: He was born in the north, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero
Ideals: Joker, Gifted. Bonds: Immigrant, Adventurer, Debt. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 29000 cp.
Hunter Clapham, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and dresses in collared shirts and wears a proper scarf over his head. His blonde hair is styled in orderly dreadlocks. He has green eyes and a brown hat with a tan feather.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He feeds upon the attention of others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Hunter has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 81 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Giant, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 600 gp. Brass mug with jade inlays (100 gp). Jeweled gold crown (6000 gp). A necklace of small pink pearls (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (1400 gp). Large well-done wool tapestry (100 gp).
Ogg Clifford, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He has gray eyes and a blue hat with a tan feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Ogg was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Antagonistic, Racist, Fearful. Bonds: Attractive, Adventurer. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Deep green spinel (120 gp).
Cloak Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'9", this man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His red fur is long and unkept. His amber eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Onyx (20 gp). Emerald (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!