Gomory Redfield, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears silk and lounges about seductively. He has a golden handlebar mustache and slicked back golden hair. He has a dull look in his amber eyes.
Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Darkwood Buckler.
Rimple Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he dresses like a well dressed Spice Merchant does. With a patchy brown beard and wild brown hair. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family Rimple was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rimple decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: To be a Roofer again; and sabotage a competitor
Flaws: Ugly, Insomniac. Bonds: Job, Adventurer, Criminal record. Occupation: Spice Merchant
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Aquamarine (300 gp).
Jade Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in brown turtlenecks beneath a blue coat with brown slacks. His fur is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: Jade was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Poor, Family. Occupation: Bowyer
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 900 gp. 1 Minor magic item.
Lewis Altham, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his silver hair down. His eyes are blue and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Herbalist. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Lewis studied abroad. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and further expansion of business
Ideals: Gifted. Bonds: Job, Has a crush, Rich, Attractive. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1000 cp. Violet garnet (600 gp).
Eberdeb Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears bulky tan painted plate armor. His long red hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to raise his children well.
Ideals: Gifted. Bonds: Attractive, Enemies, Religious, Family. Occupation: Map Maker
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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