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NPC Generator

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Advanced [show]


Watson Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Watson studied abroad. Watson was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Watson decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the north, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Criminal record. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Watson Greenleaf, Male Halfling Commoner 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 1 Everburning torch.


Social Check DCs


Wrenn Welber, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. He has moderate length chestnut hair. His eyes, though not visible through his cowl, are gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 16th year, his parents were killed by a brigands raid, leaving Wrenn alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of brigands; and many brigands want him driven away

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Slave, Enemies. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Wrenn Welber, Male Gnome Cleric 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2000 cp.


Social Check DCs


Taklinn Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair and beard is wavy and long. His eyes are amber and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. Taklinn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 12th year, his parents were killed by a brigands raid, leaving Taklinn alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Taklinn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: A strong sense of loyalty to Dwarven people; and find a way to reverse the transformation of his brother

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Family, Religious, Enemies. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Taklinn Strongheart, Male Dwarf Warrior 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)12 (+1) 14 (+2)14 (+2)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Duergath Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His hair is black, silky, and of moderate length. His half smiles and gray eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Map Maker business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist, Justice. Flaws: Antagonistic. Bonds: Attractive. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Duergath Rubyeye, Male Dwarf Sorcerer 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 67 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 3000 gp. Zircon (30 gp). Banded agate (12 gp). Deep blue spinel (900 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears light armors faded through time and improper care. He wears his white hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. After a long history of fighting, Thorpe and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Thorpe Nimblefingers, Male Halfling Monk 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Athletics +1, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp.


Social Check DCs

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