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NPC Generator

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Advanced [show]


Paymon Love, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his dark red hair well, parting it to the left. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Ruler. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Flaws: Ugly. Bonds: Adventurer, Job, Has a crush, Rich. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Paymon Love, Male Tiefling Aristocrat 17
Medium (5'6") Tiefling, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 140 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 14 (+2)16 (+3)
Skills Investigation +7, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2

Possessions: 1300 pp. Jet (40 gp). Black opal (1300 gp). Peridot (80 gp). Alexandrite (400 gp). Emerald (1300 gp). Moss agate (10 gp). Iolite (80 gp). Emerald (1300 gp). Sard (80 gp). Deep green spinel (40 gp). Hematite (10 gp). Coral (40 gp). Malachite (10 gp). Sard (80 gp). Freshwater pearl (10 gp). Golden yellow topaz (400 gp). Tourmaline (40 gp). Carnelian (80 gp). Zircon (80 gp). Obsidian (10 gp). Blue quartz (10 gp). Rose (80 gp). Star ruby (1300 gp). Rich purple corundum (1300 gp).


Social Check DCs


Gilbert Lester, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. His golden hair is styled in orderly dreadlocks. His amber eyes peer out from beneath his wide-brimmed red hat.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a very good compulsive liar and kleptomaniac.

History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and he has comitted a past crime that haunts him to this day

Flaws: Disease, Addict. Bonds: Attractive, Criminal record, Slave. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Gilbert Lester, Male Human Warlock 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 45000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Nutae Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Jeweler. His hair, while still mostly blonde, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Nutae lived on a farm with his father, near the main road leading to a nearby town. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his absent father.

Flaws: Shy. Bonds: Criminal record, Family. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Nutae Floshem, Male Half-Elf Adept 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 500 gp. Banded agate (12 gp). Alexandrite (200 gp). Eye agate (12 gp). Blue star sapphire (600 gp).


Social Check DCs


Mordai Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His hair is short and black. His fair skin shows little sign of his aristocratic breeding.

Personality: He never swears and excessively uses polite adverbs when speaking. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mordai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mordai. After months of barely getting by, Mordai managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure.

Ideals: Optimist. Bonds: Attractive, Rich, Criminal record. Occupation: Bowyer

Voice: Old Prospector

Attributes [hide]

Mordai Dread, Male Tiefling Ranger 4
Medium (5'4") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)19 (+4) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Patrin Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his black robe and has his quarterstaff always slung over his shoulder. His gold crest is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To get a good night's sleep; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Family, Poor. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Patrin Shestendeliath, Male Dragonborn Ranger 7
Medium (6'8") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 30000 cp.


Social Check DCs

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