Koeth Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He carries a battered longbow and tarnished sickle as well. His hair is auburn and very short. His face is scarred and worn.
Personality: He is almost excessively polite to everyone, even when angry. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the north to a Armorer, Koeth learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Armorer for hire.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran, Aquan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
Ernest Astley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His chestnut hair is braided into rings. He has gleaming, smiling green eyes.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: Born in the south to a Spice Merchant, Ernest learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Spice Merchant soon after.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and to be a interpreter again
Ideals: Gifted. Flaws: Ugly, Shy, PTSD. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
Possessions: Peridot (80 gp). Black pearl (1000 gp). White opal (500 gp). Lapis lazuli (8 gp). 1 Minor magic item.
Grumbar Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear grey tank tops with green pants. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Grumbar lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Family. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp.
Korfel Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is typically in his Merchant uniform. His hair is silver and very short. His gray eyes are slightly larger than normal.
Personality: This man loves dancing and to teach people dancing more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Merchant job and began his own company from there.
Motivation: Expand his business; and to find somewhere to settle down
Ideals: Artistic, Pacifist. Flaws: Mundane, Ugly. Bonds: Job. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
Possessions: Lapis lazuli (11 gp). Moonstone (70 gp).
Travok Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His red hair is drawn into a tight pony tail with a cross scrunchie. His eyes are hazel and catlike.
Personality: He speaks before he thinks and is too direct. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was always a brilliant, if unscrupulous mind. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Impulsive, Insane. Bonds: Attractive, Criminal record. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 19 (+4) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 70 gp. 1 Masterwork Musical instrument.
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