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Advanced [show]


Fibblestib Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes are gray.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Family. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Fibblestib Albaratie, Male Gnome Monk 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)15 (+2) 15 (+2)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Silvo Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case and is in decent physical shape. His hair is always cut to a buzz. His eyes are likewise gray.

Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 13 years.

Motivation: He wants revenge against illithids; and obtaining odd cultural halfling artifacts is his passion

Ideals: Logical, Artistic. Bonds: Job, Adventurer, Enemies. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Silvo Brightmoon, Male Halfling Cleric 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Insight +5, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Abyssal, Druidic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 700 gp. Black pearl (200 gp). Alexandrite (200 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time, and he perpetually has his trident ready. He has wavy chestnut hair. This hazel eyed westerner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Fisher in town.

History: Sold as a small child to a wizard, Alberich was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Fisher and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Fighting, Optimist. Bonds: Job, Mentor, Adventurer. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Alberich Ungart, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 40 gp.


Social Check DCs


Jade Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His fur is white, silky, and of moderate length. He has hazel eyes and a red hat with a yellow feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Jade was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and he wants revenge against giants

Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Jade Of Snakes, Male Tabaxi Cleric 6
Medium (5'2") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Zircon (70 gp). Tourmaline (140 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorgûm Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. His golden hair is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling violet eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gorgûm was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Brewer

Voice: Gruff and masculine

Attributes [hide]

Gorgûm Dalton, Male Half-Orc Monk 6
Medium (5'6") Half-Orc, True Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)9 (-1) 16 (+3)8 (-1)
Skills Athletics +5, Nature +2
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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