Enialis Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His long blonde hair reaches down to his waist. This amber eyed northerner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Enialis was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Emotional. Bonds: Attractive, Poor, Adventurer. Occupation: Bellfounder
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 74 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 36000 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). An abacus with copper, silver and gold markers (60 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).
Richard Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a top hat to hide his balding. His blue eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His family was turned out during the war. He and his family wandered south to less war torn lands. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac, Disease, PTSD. Bonds: Attractive. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Fivin Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin white vertical stripes and green pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise brown.
Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Bundrigo Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'3", this man wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. He has green eyes and a pastel hat with a green feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Disciplined, Impeccable. Bonds: Poor, Religious, Mentor. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 54 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp. 1 Minor magic item.
Tim Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, constantly wearing a pastel suit, brown shirt, and yellow tie. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Insane, Greedy, Fearful. Bonds: Poor, Nature. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 94 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 3000 gp. Golden pearl (80 gp). Fire opal (900 gp). Amethyst (80 gp). Rich purple corundum (900 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Aquamarine (1500 gp). Sardonyx (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!