Traubon Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his falchion ready. His golden hair is greasy and uncared for. His eyes are likewise hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Traubon grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 800 sp. 1 Bullseye lantern.
Trail In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He carries with him a set of swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He sports a flattop fur cut. His thin eyebrows rest above his beady amber eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 260 pp.
Ombul Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a simple white robe with blue stripes complete with hood. His whole body is exceptionally muscular. With bright white hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Ombul does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He loathes his own lifestyle; and he is content
Ideals: Joker. Flaws: Depressed, Mundane. Bonds: Immigrant, Military. Occupation: Actor
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Terran, Celestial, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
John Breeden, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is typically in his Farmer uniform, and is pretty ugly. He wears his auburn hair up in a very large beehive style do. His eyes are violet and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 9
Hit Points 96 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3100 gp. Jeweled gold crown (3000 gp). Brass mug with jade inlays (500 gp).
Râsh Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky white painted plate armor. His moppish brown hair is in a traditional bowl cut. He has gleaming, smiling blue eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of western immigrants he idolized his mother. Râsh was born on a far western desert where he grew up under the tutelage of his mother, an expert Priest. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Priest
Voice: American accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 12)
Armor Class 11
Hit Points 82 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 1000 gp. Alexandrite (1100 gp). Zircon (40 gp). Black pearl (1100 gp). Coral (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
