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NPC Generator

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Advanced [show]


Anselm Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is dressed in earthy colors with a red and black handkerchief worn on his right side. His blonde hair is heavily combed to the right. His eyes are hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: Born in the east to a Adventurer, Anselm learned a great deal about his father's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and he feels threatened by others

Ideals: Optimist, Fighting, Impeccable. Flaws: Fearful. Bonds: Job. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Erenaeth, Male Half-Elf Expert 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 12 (+1)19 (+4)
Skills Deception +7, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fivin Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown feathered hat and brown clothes. His hair is cut close to his head. His green eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Hunter, who enjoyed hunting, Fivin was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Nature, Rich, Religious. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Fivin Lathalas, Male Elf Expert 8
Medium (5'0") Elf, Lawful Good (CR 8)
Armor Class 14
Hit Points 19 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)10 (+0) 11 (+0)16 (+3)
Skills Deception +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with top hat. His fur is gray and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Tabaxi Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Has a crush. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Great In the Wind, Male Tabaxi Warlock 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)14 (+2) 18 (+4)12 (+1)
Skills Insight +8, Religion +6
Senses Passive Perception 14
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 2000 sp. Malachite (6 gp). Rhodochrosite (6 gp). Rose (80 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astar Chance, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. He wears a feathered hat to cover his moderate length silver hair. He is baby faced.

Personality: He is overprotective of those who hire his services. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He has never given up on his singing dream.

Motivation: Revenge; and many brigands want him driven away

Ideals: Artistic. Flaws: Antagonistic. Bonds: Guardian, Immigrant, Enemies. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Astar Chance, Male Tiefling Cleric 6
Medium (5'8") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 10 (+0)20 (+5)
Skills Deception +8, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korag Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a grey and tan handkerchief worn on his left side. His red hair has been sun bleached extensively. His blue eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Korag enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Korag took refuge in the ruined castle and found the beat up hammer and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and someone believes him a fraud

Flaws: Mundane, Hedonist. Bonds: Nature, Enemies. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Korag Windsor, Male Half-Orc Barbarian 2
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)6 (-2) 15 (+2)9 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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