Greethen Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black small hat and black clothes. His crest is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Greethen's homeland. Greethen decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Greethen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Fighting. Flaws: Terse, Insane. Bonds: Religious, Immigrant. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1300 gp.
Oblar Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His chestnut hair is unkempt and raggedy. His face is scarred and worn.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.
History: Oblar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His psionic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Soapmaker
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 9)
Armor Class 13
Hit Points 23 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 500 gp. Deep blue spinel (1400 gp). Red garnet (100 gp). Lapis lazuli (9 gp). Moss agate (9 gp). Golden yellow topaz (1400 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.
Simon Appleton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. His red hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Simon was born the youngest of three triplets. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Simon's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Flaws: Insane, Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp.
Don Sydney, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a brown armored body suit, with a simple pastel line shooting up and back down, marred by teas. He has shaved his head bald. His violet eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the east to a Seamstress, Don learned a great deal about his father's area of expertise. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Seamstress for the past few years.
Motivation: Further expansion of business; and a deep hatred of goblins
Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 10)
Armor Class 13
Hit Points 106 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1000 gp. Smoky quartz (80 gp). Rock crystal (80 gp). Alexandrite (500 gp). Star ruby (1000 gp). Eye agate (9 gp). Alexandrite (500 gp). Fire opal (1000 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tûmhom Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.
History: Born in the west his family was never financially stable. Tûmhom was born on a far western island where he grew up under the tutelage of his father, an expert Bounty Hunter. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 10 pp.
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