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NPC Generator

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Advanced [show]


Rivaan Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a blue armored body suit, with a simple pastel line shooting up and back down. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and money/treasure

Ideals: Opinionated, Artistic. Bonds: Rich, Family. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Rivaan Orexijandilin, Male Dragonborn Aristocrat 13
Medium (6'7") Dragonborn, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 83 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +6

Possessions: 2000 gp. Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold music box (1000 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). 1 Medium magic item.


Social Check DCs


Hork Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy white hair. His eyes, though not visible through his cowl, are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Hork studied abroad. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Hork Gentry, Male Half-Orc Wizard 5
Medium (5'4") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 60 pp.


Social Check DCs


Flask Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His orange fur is thinning but still full. His eyes are likewise yellow.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Slave, Adventurer. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Flask Of Dragons, Male Tabaxi Sorcerer 8
Medium (6'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 15
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Arcana +6
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Elven
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 300 gp. Silver comb with moonstones (200 gp). Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Rimmon Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He is wearing a long, grey, dusty cloak. His hair is short and blue. He has a dull look in his gold eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rimmon took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He left for the north, certain he would find work there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Professionalism, Philantrophist. Bonds: Nature, Immigrant, Job. Occupation: Bowyer

Voice: Rolls R's

Attributes [hide]

Rimmon Moral, Male Tiefling Commoner 2
Medium (6'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)18 (+4) 12 (+1)15 (+2)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Giant, Elven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Zaffrab Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. His red hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Zaffrab enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Zaffrab grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Ugly, Cynical, Hedonist. Bonds: Rich, Adventurer. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Zaffrab Maekkelferce, Male Gnome Warlock 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 18 (+4)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Celestial, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 160 gp.


Social Check DCs

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