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NPC Generator

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Henry Morley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His eyes are a pleasant blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has achieved small success as a Blacksmith.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Professionalism. Bonds: Military, Job. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Henry Morley, Male Human Bard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 800 gp. Violet garnet (400 gp). Sard (80 gp).


Social Check DCs


Fibblestib Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely grey suit with tan socks and a vest with buckled shoes. He has a very tight haircut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. A freak accident while working with his Unemployed mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Gnomish people; and he has money and likes to spend it

Ideals: Logical. Flaws: Antagonistic, Disease, Racist. Bonds: Rich. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Fibblestib Horcusporcus, Male Gnome Warlock 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 14 (+2)8 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 140 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Great Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. He sports a flattop fur cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Criminal record. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Great Of Spirit, Male Tabaxi Sorcerer 6
Medium (6'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Investigation +5, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 120 pp. Deep blue spinel (800 gp). Freshwater pearl (6 gp).


Social Check DCs


Kerkad Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black cloak and cross-gartered yellow stockings. His blue crest is still thick. His red unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Family, Nature, Job. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Kerkad Vangdondalor, Male Dragonborn Paladin 2
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 14
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)17 (+3) 14 (+2)16 (+3)
Skills Religion +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Ignan, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frouse Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black small hat and black clothes. His black hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and wants to raise his children well

Flaws: Ugly, Insane, Shy. Bonds: In love, Family, Enemies. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Frouse Daergel, Male Gnome Monk 9
Small (3'5") Gnome, Lawful Evil (CR 9)
Armor Class 12
Hit Points 70 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Halfling
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 800 gp. Jeweled anklet (3000 gp). Silver comb with moonstones (300 gp). Old masterpiece painting (1000 gp).


Social Check DCs

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