Ahrim Fate, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is knotted and matted. His black eyes peer out from beneath his small yellow hat.
Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Ahrim was born with his mother's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: Moss agate (5 gp). Jasper (80 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
Akmen Decorum, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. His black hair is still thick. His eyes are likewise gold. His teeth are white and perfect.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Guard in town.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 4 years.
Motivation: To be a Jeweler again; and wants to open a new tavern
Ideals: Optimist. Bonds: Attractive, Job, Immigrant. Occupation: Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Celestial, Auran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp. Rock crystal (20 gp). 1 Disguise kit.
River Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He wears a Stetson hat to hide his balding. His eyes are a pleasant yellow.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after River was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. River's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Cook.
Motivation: A deep hatred of dire rats; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Enemies. Occupation: Cook
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 67 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1400 gp.
Dalgal Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue coat over a red low-cut shirt, and a deerstalker hat upon his head. He has a small bristly mustache and wavy auburn hair. He has gleaming, smiling amber eyes.
Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Dalgal and his spouse have recently divorced.
Motivation: Wants a kiss; and wants his loneliness to end
Flaws: Shy, Antagonistic. Bonds: Slave, Poor, Has a crush. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 170 gp.
Golm Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His red hair is thinning but still full. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.
History: Born to a Ruler, his mother struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Golm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Golm. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic, Selfish. Bonds: Poor, Attractive, Criminal record. Occupation: Bricklayer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 270 gp.
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