Oren Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his scimitar always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism, Joker, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Junk Dealer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 4)
Armor Class 16
Hit Points 8 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 9 (-1) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item.
Solomon Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man is dressed in earthy colors with a black and grey handkerchief worn on his left side. His clothes are grease stained in places. With a patchy blonde beard and wild blonde hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Immigrant, Slave, Nature. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. Tourmaline (90 gp). Moonstone (80 gp). Golden pearl (90 gp).
Soveliss Meliamne, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man is generally well dressed albeit a few years behind the times. He has golden hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Soveliss enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Soveliss was born with his father's beautiful face. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure
Flaws: Hedonist, Fearful. Bonds: Attractive, Rich, Criminal record. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Amber (120 gp). 3 Alchemist’s fire.
Oblar Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'11". He wears a brown costume with the symbols of strength on his torso. His black hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Oblar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.
Motivation: He would like to get married and retire; and to reunite with his old friends
Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Adventurer, Has a crush. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp. Solid gold idol (700 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1700 gp). 1 Minor magic item. 1 Minor magic item.
Seebo Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He has a moderate pudge and is not very fit. He keeps his long white hair kept up in a rat tail. His violet eyes are passionate and lively.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is a Lycanthrope in disguise. Like his mother and his sister before him, after school he went straight into learning to become a Cook. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Persistence. Bonds: Adventurer, Job, Enemies. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Pink pearl (80 gp). Bloodstone (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
