Cimer Charm, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears an entirely tan suit with brown socks and a vest with buckled shoes. His whole body is exceptionally muscular. His white hair is lengthy and is close to two feet long. His eyes are a pleasant white.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Sage. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 10 pp.
Darrak Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dark leathers with embroidery. He wears his red hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Darrak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Enemies. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 220 gp.
John Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. His eyes are a pleasant violet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Spice Merchant profession.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and to be a spice merchant again
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Cook
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Kaladan Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light violet in addition to tight pants. He has no crest. His eyes, though not visible through his cowl, are red.
Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Kaladan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: Money/treasure.
Flaws: Ugly, Hedonist, Depressed. Bonds: Military, Rich, Adventurer. Occupation: Jeweler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 71 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (600 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.
Dabbledob Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in an above average manner. His hair is white and curly. His gray eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Dabbledob hails from a village terrorized by brigands. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Impeccable. Bonds: Attractive, Enemies, Rich. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 101 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 4000 gp. Old masterpiece painting (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A delicate silver chain set with a tourmaline (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An abacus with copper, silver and gold markers (90 gp). A small bag of saffron. (60 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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