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NPC Generator

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Advanced [show]


Wymar Rylan, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a white suit, black shirt, and white tie. His hair is short and golden. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Sailor, who enjoyed hunting, Wymar was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants his loneliness to end; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Antagonistic. Bonds: Adventurer, Nature, Has a crush. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Wymar Rylan, Male Human Cleric 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp.


Social Check DCs


Hubert Blythe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his silver hair in a flapper bob. He has gleaming, smiling hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Blacksmith, his mother struggled to pay the bills. In his 15th year, his parents were killed by a drow raid, leaving Hubert alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Regain custody of his son; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Bonds: Adventurer, Poor, Enemies, Family. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

Hubert Blythe, Male Human Monk 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp. Jasper (40 gp).


Social Check DCs


Drifting Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his white fur. He has hazel eyes and a black hat with a blue feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a very good compulsive liar and kleptomaniac.

History: Drifting lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to raise his children well; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Bonds: Attractive, Slave, Criminal record, Family. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Drifting Of Clay, Male Tabaxi Barbarian 7
Medium (6'4") Tabaxi, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)21 (+5) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +8, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Goblin, Druidic
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +6

Possessions: 300 gp.


Social Check DCs


Kody Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. He has a long brown beard with little hanging trinkets. His face is scarred and worn.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Kody was born the youngest of three triplets. He has had some formal poetry training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Artistic. Flaws: Ugly, Forgetful. Bonds: Poor, Family. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Kody Cumberbatch, Male Human Wizard 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 13 (+1)17 (+3)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp.


Social Check DCs


Bucklal Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His small hat is riddled with cuts and holes. His gray eyes peer out from beneath his small black hat.

Personality: Aggressive, abrasive, and angry, Bucklal embodies much of what other species detest in the Halflings. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Knight, his father struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.

Motivation: He is unsatisfied with his job; and to unite with his sister

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Family, Job. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Bucklal Goodearth, Male Halfling Ranger 8
Small (3'1") Halfling, Neutral Good (CR 8)
Armor Class 14
Hit Points 32 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 11 (+0)17 (+3)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 12000 sp. Jasper (50 gp). Malachite (11 gp).


Social Check DCs

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