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Advanced [show]


Nadarr Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His crest, while still mostly gold, has prominent grey streaks. His gold eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Nadarr was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Fighting, Joker, Persistence. Bonds: Adventurer. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Nadarr Raghthroknaar, Male Dragonborn Druid 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Deception +5, History +5
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 8000 sp. Chrysoberyl (80 gp). Citrine (70 gp). Chrysoprase (70 gp). Aquamarine (600 gp). Lapis lazuli (11 gp). Deep blue spinel (600 gp).


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His tied-back hair is brown. He has several tiny sapphire earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Bonds: Rich, Adventurer, Slave, Enemies. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Krimmon Stoutman, Male Halfling Monk 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)10 (+0) 16 (+3)9 (-1)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Silver chalice with lapis lazuli gems (70 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Large well-done wool tapestry (200 gp). Cloth of gold vestments (70 gp).


Social Check DCs


Modean Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear white tank tops with blue pants. He has moderate length brown hair. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Modean grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Modean Guilt, Male Tiefling Wizard 12
Medium (6'0") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 49 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 12 (+1)17 (+3)
Skills Medicine +5, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 2000 gp. Malachite (16 gp). Iolite (60 gp). Rock crystal (60 gp). Black star sapphire (900 gp). Violet garnet (1600 gp). Emerald (900 gp). Smoky quartz (60 gp). Violet garnet (1600 gp).


Social Check DCs


Miles Stanford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in green turtlenecks beneath a brown coat with grey slacks. He wears a feathered hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record, Religious. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Miles Stanford, Male Human Bard 2
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)15 (+2) 13 (+1)9 (-1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 190 gp.


Social Check DCs


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright tan suits and hats, he is not a threatening figure. His silver hair is cut short. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south. Over the years he perfected his riding and shooting skills. He left for the south, certain he would find work there.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Nature, Enemies. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Trym Graham, Male Human Expert 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)9 (-1) 9 (-1)13 (+1)
Skills Athletics +6, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs

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