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Advanced [show]


Jabbie Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tan leather gloves, a tan jacket, and tight pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his father. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Jabbie began to lead the lost caravan. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted, Fighting, Entrepeneur. Bonds: Enemies, Debt. Occupation: Dilettante

Voice: Boston accent

Attributes [hide]

Jabbie Ningel, Male Gnome Monk 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Donaar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He is physically well-built. His bronze crest is still thick. He wears an eyepatch.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: Born to a Ploughman, his father struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Hedonist. Bonds: Job, Poor, Immigrant. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Donaar Vangdondalor, Male Dragonborn Sorcerer 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1900 gp. Gold dragon comb with red garnet eye (900 gp). Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item.


Social Check DCs


Anselm Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light blue in addition to tight pants and is in decent physical shape. His hair is short and black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss; and wants his loneliness to end

Flaws: Insane, Secretive, Ugly. Bonds: Mentor, Has a crush. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Anselm Aloro, Male Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Harvest Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His whole body is exceptionally muscular. His cinnamon fur is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was always a brilliant, if unscrupulous mind. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Logical. Flaws: Shy, Insane. Bonds: Immigrant, Rich. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Harvest Fang, Male Tabaxi Monk 12
Medium (6'10") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 45 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)17 (+3) 15 (+2)12 (+1)
Skills Insight +6, Religion +7
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Smoky quartz (50 gp). Alexandrite (300 gp). Chrysoberyl (120 gp).


Social Check DCs


Shifting Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear black pants and tee shirts. His fur is short and yellow. He has several tiny opal earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich northern family. He worked as a nervous Architect and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and money/treasure

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Job. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Shifting Moon, Male Tabaxi Ranger 9
Medium (6'3") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 17 (+3)13 (+1)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Star ruby (1600 gp). White pearl (60 gp). Chrysoberyl (60 gp). Golden yellow topaz (700 gp).


Social Check DCs

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