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NPC Generator

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Advanced [show]


Theobald Thorpe, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He likes to wear brown tank tops with white pants. He keeps his long auburn hair kept up in a rat tail. His fierce gray eyes like to dwell on things.

Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Extrovert. Bonds: Criminal record, Poor, Immigrant. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Theobald Thorpe, Male Human Commoner 11
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 43 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 380 pp.


Social Check DCs


Sindri Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black armored body suit, with a simple grey line shooting up and back down. He sports a long black beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Sindri was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His religion dominates his actions.

Flaws: Lazy. Bonds: Attractive, Religious, Enemies. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Sindri Miggledy, Male Gnome Barbarian 8
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 79 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 17 (+3)17 (+3)
Skills Insight +6, Performance +6
Senses Passive Perception 13
Languages Common, Gnome, Terran, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1000 gp. Violet garnet (1200 gp). Alexandrite (1200 gp). Smoky quartz (40 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white fur. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. He has a hunchback. His fur is white and curly. His green eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Rich, Military. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Great Of Spirit, Male Tabaxi Ranger 13
Medium (6'10") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 102 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)12 (+1) 11 (+0)11 (+0)
Skills History +5, Insight +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 3000 gp. Freshwater pearl (16 gp). Alexandrite (1600 gp). Red garnet (60 gp). Black opal (1000 gp). Rich purple corundum (1000 gp). Banded agate (16 gp). Blue-white diamond (3000 gp). Moonstone (80 gp).


Social Check DCs


Oloric Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his brown robe. His long red hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Oloric Morigak, Male Dwarf Paladin 10
Medium (3'11") Dwarf, True Neutral (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1900 gp. Cloth of gold vestments (120 gp). Large well-done wool tapestry (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair down. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Slave, Attractive, Religious, Family. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Vlorn Thorngage, Male Halfling Rogue 5
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 6000 sp.


Social Check DCs

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