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Advanced [show]


Fragrant Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His gray fur has been sun bleached extensively. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Fragrant was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Carter for hire.

Motivation: To reunite with his absent father; and to share knowledge with the world

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Fragrant Grass, Male Tabaxi Barbarian 1
Medium (5'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 10 (+0)18 (+4)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Lamlis Berevan, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His brown hair is cut short. His eyes are hazel and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal dancing training, and achieved minor success. He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Passionate, Gifted, Fighting, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Weaver

Voice: Loud with bravado

Attributes [hide]

Lamlis Berevan, Male Elf Monk 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Religion +3, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. Pink pearl (80 gp).


Social Check DCs


Everard Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He is portly but not overly obese. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Layabout, Everard learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and sabotage a competitor

Ideals: Joker, Entrepeneur. Flaws: Insomniac, Fearful. Bonds: Job, Nature. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Everard Xistsrith, Male Half-Elf Ranger 5
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Aquan, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Mamnen Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has dyed his greying blue hair a little too much giving a sharp blue color. His gold eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Impeccable. Flaws: Greedy. Bonds: Enemies, Religious. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Mamnen Rise, Male Tiefling Druid 8
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 11 (+0)19 (+4)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Wobbles Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He carries with him a set of ceremonial daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has moderate length red hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Rich, Military. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Wobbles Horcusporcus, Male Gnome Aristocrat 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp.


Social Check DCs

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