Lone Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His fur is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Lone was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: To protect his home; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Bonds: Immigrant, Guardian, Job, Family, Criminal record. Occupation: Beggar
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 240 gp. Rhodochrosite (16 gp). Jasper (60 gp).
Naeris Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'0" western man, he is generally shirtless and showing off his tattooed chest. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.
Personality: Aggressive, abrasive, and angry, Naeris embodies much of what other species detest in the Half-Elves. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to get laid; and wants to open a new tavern
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Job, Has a crush. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Taklinn Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. He has a small bristly mustache and wavy brown hair. His eyes are violet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.
History: The child of northern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Hedonist. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: German accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 79 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 100 pp. Aquamarine (1100 gp). Banded agate (8 gp). Malachite (8 gp). Carnelian (40 gp). Peridot (40 gp). Violet garnet (1100 gp). Red-brown spinel (40 gp). Chalcedony (40 gp). Amber (40 gp). Chrysoberyl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sammal Strength, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His purple hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sammal took refuge in the ruined castle and found the beat up dagger and armor he uses now. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Justice, Extrovert. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 50 pp.
Uraim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His auburn hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Blacksmith, but he was a colossal failure. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 11)
Armor Class 12
Hit Points 75 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Giant, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 250 pp.
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