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NPC Generator

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Advanced [show]


Gerbo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Gerbo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and he is content

Ideals: Opinionated. Flaws: Ugly, Insane, Mundane. Bonds: Military. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerbo Timbers, Male Gnome Wizard 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Lorm Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy black hair. This amber eyed easterner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.

History: Lorm was raised in a hard working conservative environment. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and wants to open a new tavern

Flaws: Disease, Shy. Bonds: Job, Has a crush. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Lorm Tindall, Male Half-Orc Warlock 7
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Athletics +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 12000 sp. Alexandrite (200 gp). Eye agate (14 gp). Alexandrite (200 gp). Red garnet (100 gp). 1 Minor magic item.


Social Check DCs


Tethren Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears a black small hat and black clothes. His clothes are grease stained in places. His dark red hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Tiefling culture. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Tethren studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world.

Ideals: Logical, Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Adventurer. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Tethren Temperance, Male Tiefling Warlock 8
Medium (5'5") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Giant, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1300 gp. Peridot (60 gp). Star rose quartz (60 gp). 1 Minor magic item.


Social Check DCs


Abad Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy violet pantaloons and a green scarf. He has moderate length blue hair. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Abad isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the west, but his parents moved at a very young age to the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the west, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Abad Abstract, Male Tiefling Rogue 4
Medium (6'1") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 20000 cp. Aquamarine (800 gp). Malachite (7 gp). Golden pearl (150 gp). Blue quartz (7 gp). 1 Minor magic item.


Social Check DCs


Baern Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears just a brown suit. His whole body is exceptionally muscular. His auburn hair is knotted and matted. His fierce brown eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a slaver, Baern was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away

Ideals: Optimist. Flaws: Impulsive. Bonds: Immigrant, Mentor, Enemies. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Baern Fallack, Male Dwarf Warlock 10
Medium (4'5") Dwarf, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 63 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Deception +4, Stealth +8
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 270 pp.


Social Check DCs

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