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NPC Generator

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Advanced [show]


Zaffrab Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'7". He typically wears yellow cloth garments or leather armor. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich eastern family. After coming to the age of reason, Zaffrab took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and a rival would like him out of the picture

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Zaffrab Gimlen, Male Gnome Monk 5
Small (3'7") Gnome, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Borun Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'11". He tends to wear a large tan jacket. He has done his best to style his blonde hair to look like a famous performer. His fierce blue eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: He was born in the east. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against dire rats; and he feels kind of lost in life

Flaws: Depressed, Impulsive. Bonds: Immigrant, Adventurer, Enemies. Occupation: Baker

Voice: Timid voice

Attributes [hide]

Borun Elderberry, Male Halfling Sorcerer 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Investigation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 cp.


Social Check DCs


Zephan Grace, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large brown mantle and cape that has been intricately interwoven into his grey robe. His white hair is drawn into a tight pony tail with a cross scrunchie. He has white eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zephan took refuge in the large cave and found the beat up shortbow and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and an old rival family wants him found

Ideals: Optimist. Flaws: Selfish. Bonds: Nature, Rich, Family. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Zephan Grace, Male Tiefling Fighter 11
Medium (5'5") Tiefling, Neutral Evil (CR 11)
Armor Class 10
Hit Points 66 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 11 (+0)19 (+4)
Skills Religion +7
Senses Passive Perception 10
Languages Common, Elven, Draconic, Auran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: Sapphire pendant on gold chain (2400 gp). Fire opal pendant on a fine gold chain (1800 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulblyn Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. He has done his best to style his golden hair to look like a famous performer. His hazel eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Ulblyn hails from a village terrorized by orcs. In his 13th year, his parents were killed by a orcs raid, leaving Ulblyn alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Rich, Adventurer. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Ulblyn Fastfoot, Male Halfling Monk 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Rock crystal (60 gp). Aquamarine (1300 gp). Black pearl (1300 gp).


Social Check DCs


Tricking Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his halberd ready. His fur, while still mostly brown, has prominent grey streaks. His yellow eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Tricking Of Storm, Male Tabaxi Commoner 10
Medium (5'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 25 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1700 gp. Chrysoberyl (80 gp). Chrysoprase (60 gp). Amber (80 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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